It is also a useful tool for the mixing stage. Place it allows for a great deal of creativity, and it works exceptionally well as a sound design tool. This is meant to emulate how you might perceive a sound through a wall and suitably muffles and dampens the sound as you might expect. ![]() The final control of note is the Wall, which acts as a filter of sorts. These act as reverbs, so you can also just adjust the timing of the reverb itself if you so choose when selecting a particular space. Just like the Speaker option, these can be disabled if you’d rather just have the character of the speaker without placing it within a particular space. There are options like caverns, living rooms, classrooms, and stairwells. Space has a wider variety of IRs, which are meant to capture a variety of real spaces. You can also just turn the speaker IR off, and get the spatial processing from the Space option. There are ten impulse responses in total, which range from portable devices like earbuds and smartphones all the way up to huge devices like announcement speakers or megaphones. The first rotary knob is labeled Speaker and has a series of impulse responses meant to capture the sound of a particular speaker. There’s actually a fair amount of creative potential with this handful of interface elements, however. The core interface consists of a pair of rotary knobs, two power buttons, and a slider. ![]() Place It has a deceptively simple interface when you first instantiate it. Thankfully, the good folks at Soundly have released Place it, a free plugin meant to embody these very attributes. ![]() There are shockingly few which try to emulate the particular characteristics of certain devices, like television, and how we might perceive them. Soundly releases Place it, a freeware convolution plugin that simulates the audio characteristics of different playback devices and rooms.Ĭreative effects are plentiful in the plugin space.
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